Bee-Having (もぐれ！ クラッシュ lit. Dive! Crash in Japanese) is the twentieth level and is the final level of the fourth warp room in Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy remaster of the second game. It is similar to Diggin' It, featuring the same enemies, but this time the bees attack Crash in swarms. As it is almost impossible to take out an entire swarm with one attack, Crash will have to take advantage of his ability to spin into the magenta patches of soil throughout the level. If he succeeds in taking out an entire swarm with one single spin, he gets a 1-up, but not if he spins the swarm while underground, nor if the attempt costs him an Aku Aku mask.
Crash can find the purple gem here, in one of the more unusual secrets in the series. Players will encounter a staircase fashioned from nitro crates, but they do not actually make the player lose a life upon contact and are unbreakable. Instead, they warp the player to a secret route. The secret path is quite dangerous; like in Un-Bearable, the route is compact with hunter lab assistants, metal-plated armadillos, and active nitro crates. However, the purple gem is oddly situated early on in the route, and the route has no crates, meaning the player can die and retain the purple gem and thus avoid traversing the entire route without consequence. The clear gem is simple and straightforward to obtain, unlike in the other bee level, Diggin' It.
Like Diggin' It, the soil was grey instead of magenta in a beta version of the game.
In earlier versions of the game, the nitro staircase was composed of real nitros that were set to not bounce and to be walkable so that the player could stand on. However, this still can cause them to explode by spinning, sliding or body slamming.
Additionally, there was a wumpa fruit at the top, albeit not seen during gameplay.
This is the only level in the game that has more nitro crates than basic crates in the level.
In Crash Bandicoot N. Sane Trilogy, the platform at the end of the secret path is a bonus platform and not the plain x-shaped platform, which is otherwise used throughout the game to transport from one part of the level to another. A similar occurence happens with the platform at the end of the left-hand fork path in the remake of Sphynxinator. It's unknown why this is the case. It's possible that the bonus platform was intended as a placeholder until the correct platform was made, and that they forgot to fix it.
In Crash Bandicoot N. Sane Trilogy, two iron crates in the bonus round were changed to nitro crates, raising the (breakable) crate total from 92 to 94. This is probably so that if the player hits the nitro crates and loses an Aku Aku mask, they would have to climb a stack of 3 iron crates, not 4, and therefore not be trapped. Actually, they wouldn't be trapped anyway, since a stack of 4 crates can be climbed via a slide-spin-jump combo, but not everyone knows about such secret/glitched moves.