A Crab in Crash 1
|First appearance:||Crash Bandicoot (1996)|
|Last appearance:||Crash Landed (Cancelled)|
|Height:||A quarter the height of Crash, half the size of Crash (Crash Twinsanity)|
|Eye Color:||Black, Yellow (Crash Twinsanity)|
|Hostile?:||Yes (except in Crash Bandicoot 2: Cortex Strikes Back)|
The Crab in Crash 2
Crabs are decapod crustaceans of the infraorder Brachyura, which are generally covered with a thick exoskeleton and come armed with a pair of pincers. In the Crash universe, they also make a few appearances as generic enemies.
Crabs are the first enemies encountered in this game - and, by extension, the entire series. They appear mainly on "N. Sanity Beach" although a single one can be found in "Jungle Rollers". They do not directly attack Crash, instead simply walking from side to side while blindly snapping their pincers. They easily fall to a jump or spin attack.
Crabs make a reappearance in the level "Crash and Burn", where they randomly scuttle from left to right shadowboxing at Crash. They can first be found at the beginning of the level just when crossing the dock after riding the Turtle there. When Crash gets near them, they start punching the air with their pincers.Jungle Bungle" where they block Crash by his every movement - unusual, as real-world crabs typically do not live in jungles. Their appearance seems to be a deliberate throwback to the first game in the series. However, these crabs wear shells, implying that they are hermit crabs and, therefore, not the same crabs that Crash Bandicoot fought in Crash Bandicoot. In this game they can dig underground to pop out of the sand to ambush Crash.
As for having three different species, they all have different personalities, some holding no malice, and some with the urge to fight.
Crash 1 and 2: These ones have been shown to hold no malice towards visitors or locals, but for an unknown reason it constantly snaps its claws, and accidentally harms anything that hits it, and as an example of it holding no malice towards anyone, the Crab in the ending of Crash 2 simply walked by Crash and Coco without attacking them or running into them.
Crash Bandicoot: The Wrath of Cortex: These Crabs seem to have the urge to guard their perimiter, by shadowboxing from left to right, trying to block out anything coming their way.
Crash Twinsanity: These ones have a much more agressive personality, by attacking anything that comes by and ambushing it by popping out of the sand to attack it, and ones in the Jungle seem to try to block creatures out of their perimiter like the previous Crab.
These Crabs have breeded in different places, but almost never off of "N. Sanity Island", as demonstrated in Crash Bandicoot: The Wrath of Cortex, where the first Crab off of "N. Sanity Island" is seen on the Volcanic Island in "Crash and Burn", but of a different species than the ones seen in the first two games. Hermit Crabs have been seen living on "N. Sanity Beach" in Twinsanity, and oddly enough, in the Jungle, but not too far from the Beach, making only three appearances there.
As of appearing in several games, these have different speces with different movements:
- The Original species randomly walks from left to right snapping its claws in the level "N. Sanity Beach" as a basic generic enemy.
- The same species in Crash 2 walks to its right then takes a curve and continues walking to its right.
- In The Wrath of Cortex these ones too walk from left to right, but shadowboxing at Crash.
- In Twinsanity, these Crabs walk entirely random, even walking over rocks and digging into the sand and popping out in random areas.
- In Twinsanity's first level "Jungle Bungle", these Crabs follow Crash's movements from left to right trying to block him.
- The appearance of crabs as enemies in the Crash games appears to be a reference to the many famous crab enemies from Nintendo's rival Mario series, including Sidesteppers from Mario Bros. and Clawglip from the true Super Mario Bros. 2.
- This is one of the few enemies that pop up infinitly, the first being the Bees from Crash 2, and the second being the Seals from The Wrath of Cortex.
|Protagonists||Crash Bandicoot - Doctor Neo Cortex - Aku Aku - Nina Cortex|
|Minor Characters||Nitros Oxide - Polar - Crunch Bandicoot - Doctor N. Gin - Doctor Nitrus Brio - Doctor Nefarious Tropy - Ripper Roo - Tiny Tiger - Farmer Ernest - Evil Crash - Pinstripe Potoroo - Koala Kong - Papu Papu - Rusty Walrus - Cortex's mother - Spyro the Dragon - Mecha-Bandicoot - Coco Bandicoot (Removed) Evil Coco - Good Cortex - Capu Capu - Evil Capu Capu - Fake Crash - Komodo Brothers - Ant Leader|
|Bosses||Doctor Neo Cortex - Mecha-Bandicoot - Tikimon - Uka Uka - Doctor N. Gin - Doctor Nefarious Tropy - Doctor Nitrus Brio - Dingodile - Madame Amberly - Evil Twins|
|Items||Crates (Crash Crate - Bounce Crate - Basic Crate - ? Crate - Locked Crate - Iron Crate - Iron Arrow Crate - Arrow Crate - Ammo Crate - Nitro Switch Crate - Nitro Crate - TNT Crate - Checkpoint Crate - World Crate - Aku Aku Crate - Detonator Crate - Activation Crate - Outline Crate) - Wumpa Fruit - Crystal - Gem - Weak platforms - Sequence platforms|
|Levels||N. Sanity Island (Jungle Bungle - Cavern Catastrophe - Totem Hokum) - Iceberg Lab (Ice Climb - Slip Slide Icecapades - High Seas Hi-Jinks) - Academy of Evil (Boiler Room Doom - Classroom Chaos - Rooftop Rampage) - Twinsanity Island (Rockslide Rumble - Bandicoot Pursuit - Ant Agony) - Deleted (Gone a Bit Coco - Ocean Commotion - Meglomaniac Mind Mania - Harbor level - Uka Tree level - Lava Caves - Rehab Lab - Security Insanity - Rollerbrawl level - Coco sub level)|
|Enemies||Crab - Fish - Chicken - Monkey - Skunk - Venus Fly Trap - Worm - Ant - Rat - Bees - Bear - Tribesman - Hog - Bat - Penguin - Hologram Probe - Barrel Throwing Rhino - Guard Dog - Robot Dummy - Robotic Janitor - Experimental Frog - Beetle (Removed) - Flying Swordfish - Greyscale Ant|