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“Alongside Crash’s role in Skylanders Imaginators, today, it was also announced today that next year, we plan to launch a remastered collection of the first three Crash Bandicoot games—Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped —for PlayStation 4.”
Activision blog

The Crash Bandicoot N. Sane Trilogy (クラッシュ バンディクー ブッとび3段もり in Japan) is a platforming video game published by Activision, developed by Vicarious Visions[1], who have previously released Crash Bandicoot: The Huge Adventure, Crash Bandicoot 2: N-Tranced, Crash Nitro Kart, and Crash Bandicoot Purple: Ripto's Rampage, released on June 30, 2017 exclusively for the PlayStation 4. The trilogy consists of remakes of the first three Crash Bandicoot games: Crash Bandicoot (1996), Crash Bandicoot 2: Cortex Strikes Back (1997), and Crash Bandicoot 3: Warped (1998). The remaster contains a remastered soundtrack, re-recorded dialogue with high definition cutscenes, a unified save and menu system, along with time trials for all three games.[2]

Characters

List of characters for the game include:

Also returning to the game, although more enemies than characters, are Cortex's Lab Assistants seen in the opening cutscene surrounding Tawna.

Cast

List of voice actors confirmed so far.

English

Japanese

Levels

Crash Bandicoot

Island Level Type Level Items Boxes Relic Times Enemies/Obstacles
N. Sanity Island Beach/Jungle N. Sanity Beach Clear Gem 49 Sapphire: 0:34:00

Gold: 0:28:82

Platinum: 0:25:76

Crab; Turtle
Jungle Jungle Rollers Clear Gem 43 Sapphire: 1:03:00

Gold: 0:48:12

Platinum: 0:46:89

Rolling Stone; Skunk; Venus Fly Trap
Native Village Wall The Great Gate Clear Gem 38 Sapphire: 1:05:00

Gold: 0:53:29

Platinum: 0:48:07

Flame; Rolling Monkey; Shield Native; Spiked Pillar; Turtle; Venus Fly Trap
Boulder Chase Boulders Clear Gem 16 Sapphire: 1:04.00

Gold: 0:49.44

Platinum: 0:47.48

Boulders
River Upstream Clear Gem 36 Sapphire: 1:03.00

Gold: 0.49.95

Platinum: 0:46.51

Flying Fish; Venus Fly Trap
Boss/Native Village Hut Papu Papu N/A N/A N/A Papu Papu (Boss 1); Papu's Scepter
Jungle Rolling Stones Clear Gem 87 Sapphire: 1:04.00

Gold: 0:50.35

Platinum: 0:46.49

Rolling Stones; Skunk, Turtle; Venus Fly Trap
Hog Hog Wild Clear Gem 24 Sapphire: 0:55.00

Gold: 0:47.53

Platinum: 0:43.42

Shield Native 2; Spiked Pole
Native Village Wall Native Fortress Clear Gem 48 Sapphire: 2:55.00

Gold: 2:25.87

Platinum: 2:05.80

Flame; Rolling Monkey; Shield Native; Spiked Pole; Turtle; Venus Fly Trap
Wumpa Island River Up the Creek Clear Gem 48 Sapphire: 1:42.00

Gold: 1:20.25

Platinum: 1:16.31

Flying Fish; Venus Fly Trap; Rolling Monkey
Boss/Waterfall Ripper Roo N/A N/A N/A Ripper Roo (Boss 2); Water; Big TNT
Ancient Ruins The Lost City Green Gem 82 Sapphire: 2:35.00

Gold: 1:56.12

Platinum: 1:40.52

Bats; Flame; Lizard; Sliding Pillar
Dark Temple Temple Ruins Clear Gem 67 Sapphire: 2:11.00

Gold: 1:32.61

Platinum: 1:25.34

Bats; Closing Pillar; Flame; Snake; Spear; Spider
Bridge Road to Nowhere Clear Gem 42 Sapphire: 1:24.00

Gold: 1:03.26

Platinum: 0:57.85

Hog; Turtle
Boulder Chase Boulder Dash Clear Gem 35 Sapphire: 1:45.00

Gold: 1:24.61

Platinum: 1:18.08

Boulder; Venus Fly Trap
Hog Whole Hog (requires key) Clear Gem 24 Sapphire: 0:48.00

Gold: 0:30.44

Platinum: 0:26.87

Shield Native 2; Spiked Pole
Ancient Ruins Sunset Vista Clear Gem, Key 90 Sapphire: 5:30.00

Gold: 4:10.04

Platinum: 3:41.85

Bats; Flame; Lizard; Sliding Pillar
Boss/Mines Koala Kong N/A N/A N/A Koala Kong (Boss 3), TNT, Boulders
Cortex Island Factory Heavy Machinery Clear Gem 86 Sapphire: 2:20.00

Gold: 1:57.82

Platinum: 1:36.29

Holoprojector; Pipe; Steam Pipe; Hovering Robot; Spiked Robot; Crawling
Electric Pipes Cortex Power Clear Gem 42 Sapphire: 1:05.00

Gold: 0:43.98

Platinum: 0:39.70

Electric Orb; Electric Pipe; Machine Gunner; Robot; Slime
Powering Station Generator Room Orange Gem 52 Sapphire: 1:22.00

Gold: 1:08.37

Platinum: 0:59.72

Holoprojector; Power Pipe; Television Screen; Steam Pipe; Spiked Robot
Toxic Plant Toxic Waste Blue Gem 39 Sapphire: 1:16.00

Gold: 1:03.47

Platinum: 0:55.75

Barrel Thrower; Bouncing Toxic Waste Barrel; Waste Barrel; Slime
Boss/Office Pinstripe Potoroo N/A N/A N/A Pinstripe Potoroo (Boss 4); Tommy Gun Bullets
Bridge The High Road Clear Gem 45 Sapphire: 1:28.00

Gold: 1:13.29

Platinum: 1:04.61

Hog; Turtle
Castle Exterior Slippery Climb Red Gem 51 Sapphire: 3:30.00

Gold: 3:00.47

Platinum: 2:26.08

Bird; Evil Hand; Lab Assistant; Spike; Stairs
Dark Hallway Lights Out Purple Gem 15 Sapphire: 1:31.00

Gold: 1:20.67

Platinum: 1:06.87

Rat; Swinging Blade
Dark Hallway Fumbling in the Dark (requires key) Clear Gem 18 Sapphire: 2:28.00

Gold: 1:57.68

Platinum: 1:41.59

Rat; Swinging Blade; Spider; Deadly Spider
Dark Temple Jaws of Darkness Clear Gem, Key 112 Sapphire: 2:21.00

Gold: 1:59.21

Platinum: 1:36.26

Bats 2; Closing Pillar; Flame; Snake; Spear; Spider
Factory Castle Machinery Clear Gem 27 Sapphire: 3:15.00

Gold: 2:37.61

Platinum: 2:09.89

Pipe; Holo-Projector; Crawling; Steam Pipe
Boss/Potions Room Dr. Nitrus Brio N/A N/A N/A Dr. Nitrus Brio (Boss 5); Deadly Potions; Blob
Castle Interior The Lab Yellow Gem 36 Sapphire: 1:20.00

Gold: 0:56.22

Platinum: 0:44.92

Blob; Electric Pillar; Lab Assistant
Penthouse The Great Hall N/A N/A N/A Bottomless Pit
Boss/Airship (Crash Only) Dr. Neo Cortex N/A N/A N/A Dr. Neo Cortex boss 6; Laser Zapper
DLC (Cortex Island) Castle Exterior Stormy Ascent Clear Gem 56 Sapphire: 7:00.00

Gold: 4:30.00

Platinum: 3:10.00

Birds; Evil Hand; Lab Assistant; Spike; Stairs

Crash Bandicoot 2: Cortex Strikes Back

Warp Room

Level Type

Level

Items

Boxes

Relic Times

Enemies/Obstacles

Warp Room 1 (Jungle)

Jungle

1. Turtle Woods

Crystal, Clear Gem, Blue Gem

62

Sapphire: 1:15:00 Gold: 0:56.87 Platinum: 0:45.47

Armadillo; Spike Turtle; Vulture; Ostrich

Snow

2. Snow Go

Crystal, Clear Gem, Red Gem

74

Sapphire: 1:10.00 Gold: 0:49.64 Platinum: 0:42.88

Penguin; Fur Seal; Pillar 1; Echidna

Stream

3. Hang Eight

Crystal, 2 Clear Gems

74

Sapphire: 1:20.00 Gold: 1:02.93 Platinum: 0:42.88

Fish; Venus Fly Trap; Water Mine; Whirlpool; Hippo

Jungle

4. The Pits

Crystal, 1 Clear Gem

53

Sapphire: 1:40.00 Gold: 1:11.51 Platinum: 1:00.34

Armadillo; Spike Turtle; Blade Turtle; Vulture

Chase

5. Crash Dash

Crystal, 1 Clear Gem

44

Sapphire: 1:33.00 Gold: 1:07.22 Platinum: 0:59.68

Boulder; Electric Fence; Spring Mine

Boss: Waterfall

Ripper Roo

N/A

N/A

N/A

Ripper Roo, TNT panels; Nitro panels

Warp Room 2 (Snow)

Snow

6. Snow Biz

Crystal, 1 Clear Gem

125

Sapphire: 1:31.00 Gold: 1:09.82 Platinum: 0:51.97

Penguin; Fur Seal, Pillar 1; Echidna; Icicle, Rolling Stone

Stream

7. Air Crash

Crystal, 2 Clear Gems

102

'Sapphire: 1:27.00 Gold: 1:01.01 'Platinum: 0:52.75

Fish; Venus Fly Trap; Water Mine; Whirlpool; Hippo

Polar

8. Bear It

(Crash Only)

Crystal, 1 Clear Gem

45

Sapphire: 1:05.00 Gold: 0:48.07 Platinum: 0:44.82

Totem Pole; Fur Seal; Orca

Chase

9. Crash Crush

Crystal, 1 Clear Gem

57

Sapphire: 1:57.00 Gold: 1:19.83 Platinum: 1:07.87

Boulder; Electric Fence; Spring Mine

Sewer

10. The Eel Deal

Crystal, Clear Gem, Green Gem

79

Sapphire: 1:48.00 Gold: 1:08.46 Platinum: 0:58.90

Eel; Fan; Rolling Toxic Waste Can; Spike Rat; Scrubbing Bubbletron; Hovering Spike-O-Tron

Boss: Circus Tent (Crash Only)

Komodo Brothers

N/A

N/A

N/A

Moe; Swords; Joe

Warp Room 3 (Sewer)

Stream

11. Plant Food

Crystal, Clear Gem, Yellow Gem

53

Sapphire: 1:59.00 Gold: 1:03.31 Platinum: 0:57.28

Venus Fly Trap; Water Mine; Whirlpool; Hippo

Sewer

12. Sewer or Later

Crystal, 2 Clear Gems

57

Sapphire: 1:04.00 Gold: 0:41.29 Platinum: 0:34.00

Eel; Fan; Flame-thrower Scientist; Rolling Toxic Waste Can; Spike Rat; Scrubbing Bubbletron

Polar (Crash Only)

13. Bear Down

Crystal, 1 Clear Gem

42

Sapphire: 1:03.00 Gold: 0:49.85 Platinum: 0:46.14

Totem Pole; Fur Seal; Orca; Lifters

Ruins

14. Road to Ruin

Crystal, 2 Clear Gems

89

Sapphire: 1:13.00 Gold: 0:51.78 Platinum: 0:39.04

Jumping Monkey; Log Throwing Monkey; Spike Lizard; Possum

Chase:

Polar (Crash Only)

15. Un-Bearable

Crystal, 1 Clear Gem

58

Sapphire: 2:24.00 Gold: 1:35.53 Platinum: 1:26.10

Giant Bear; Electric Fence; Wood Fence; Spring Mine; Lizard; Spike Turtle; Blade Turtle; Hunter

Boss: Space Lab (Crash Only)

Tiny Tiger

N/A

N/A

N/A

Tiny Tiger; falling platforms

Warp Room 4 (Ruins)

Sewer

16. Hangin' Out

Crystal, 1 Clear Gem

93

Sapphire: 1:25.00 Gold: 1:03.82 Platinum: 0:56.23

Eel, Fan, Flame-thrower Scientist; Rolling Toxic Waste Can; Spike Rat; Scrubbing Bubbletron; Hovering Spike-O-Tron

Mountain

17. Diggin' It

Crystal, 2 Clear Gems

95

Sapphire: 2:40.00 Gold: 1:48.12 Platinum: 0:36.77

Spring Mines 2; Spitter Plant; Tiki; Bees; Lumberjack; Electric Fence

Snow

18. Cold Hard Crash

Crystal, 2 Clear Gems

155

Sapphire: 2:36.00 Gold: 2:06.07 Platinum: 1:35.99

Penguin; Fur Seal 1; Pillar 1; Echidna; Icicle

Ruins

19. Ruination

Crystal, 2 Clear Gems

84

Sapphire: 1:58.00 Gold: 1:19.36 Platinum: 1:04.36

Jumping Monkey; Log Throwing Monkey; Lizard 1; Possum

Mountain

20. Bee-Having

Crystal, Clear Gem, Purple Gem

94

Sapphire: 2:00.00 Gold: 1:22.00 Platinum: 1:13.42

Spitter Plant; Lumberjack; Tiki; Bees; Electric Fence; Spring Mines 2; Armadillo 3; Hunter

Boss: Space Port (Crash Only)

Dr. N. Gin

N/A

N/A

N/A

Dr. N. Gin, Lasers, Missiles

Warp Room 5 (Space)

Factory

21. Piston It Away

Crystal, 2 Clear Gems

69

Sapphire: 1:57.00 Gold: 1:23.33 Platinum: 1:16.03

4-Legged Robot; Electric Robot; Pillar 2; Lab Assistant 1

Jet Pack

(Crash Only)

22. Rock It

Crystal, 1 Clear Gem

39

Sapphire: 1:15.00 Gold: 0:59.55 Platinum: 0:53.44

Lab Assistant 2; Laser; Wire; Fireball

Jungle (Night)

23. Night Fight

Crystal, 2 Clear Gems

46

Sapphire: 1:45.00 Gold: 1:10.98 Platinum: 1:04.19

Holoprojector; Frilled Lizard; Possum

Jet Pack

(Crash Only)

24. Pack Attack

Crystal, 1 Clear Gem

45

Sapphire: 1:22.00 Gold: 1:08.29 Platinum: 0:58.25

Lab Assistant 2; Laser; Wire; Fireball

Factory

25. Spaced Out

Crystal, 2 Clear Gems

60

Sapphire: 2:03.00 Gold: 1:09.24 Platinum: 0:56.95

4-Legged Robot; Electric Robot; Lab Assistant 1; Pillar

Boss: Space (Crash Only)

Dr. Neo Cortex

Speed Shoes

N/A

N/A              

Dr. Neo Cortex; asteroids; mines

Secret Warp Room (Wumpa Islands)

Stream

7. Air Crash (Secret Entrance)

N/A

102

N/A

Fish; Venus Fly Trap; Water Mine; Whirlpool; Hippo

Snow

2. Snow Go (Secret Entrance)

N/A

74

N/A

Penguin; Fur Seal; Echidna; Pillar 1

Ruins

14. Road to Ruin (Secret Entrance)

N/A

89

N/A

Nitro crates

Polar

26. Totally Bear

Clear Gem

38

Sapphire: 0:58.00 Gold: 0:47.36 Platinum: 0:41.63

Totem Pole; Parka Lab Assistant; Orca

Jungle (Night)

27. Totally Fly

Clear Gem

44

Sapphire: 1:21.00 Gold: 1:02.08 Platinum: 0:54.75

Holoprojector; Possum; Frilled Lizard

Crash Bandicoot 3: Warped

Warp Room Level Type Level Items Boxes Relic Times

Chamber 1 (Medieval)

Medieval 1. Toad Village Crystal, Clear Gem 42 Sapphire: Gold: Platinum:
Swimming

(Crash Only)

2. Under Pressure Crystal, Clear Gem 92 Sapphire: Gold: Platinum:
Pura/China

(Coco Only)

3. Orient Express Crystal, Clear Gem 51 Sapphire: Gold: Platinum:
Prehistoric 4. Bone Yard Crystal,

2 Clear Gems

66 Sapphire: Gold: Platinum:
Jet Ski

(Coco Only)

5. Makin' Waves Crystal, Clear Gem 37 Sapphire: Gold: Platinum:
Boss

(Crash Only)

Tiny Tiger Super Belly Flop N/A N/A

Chamber 2 (Arabian)

Medieval 6. Gee Wiz Crystal, Clear Gem 100 Sapphire: Gold: Platinum:
Arabian 7. Hang'em High Crystal, Clear Gem, Yellow Gem 95 Sapphire: Gold: Platinum:
Motorcycle

(Crash Only)

8. Hog Ride Crystal, Clear Gem 13 Sapphire: Gold: Platinum:
Egypt 9. Tomb Time Crystal,

2 Clear Gems

95 Sapphire: Gold: Platinum:
Pura/China

(Coco Only)

10. Midnight Run Crystal, Clear Gem 35 Sapphire: Gold: Platinum:
Boss

(Crash Only)

Dingodile Double Jump N/A N/A

Chamber 3 (Oriental)

Prehistoric 11. Dino Might! Crystal, Clear Gem 112 Sapphire: Gold: Platinum:
Swimming

(Crash Only)

12. Deep Trouble Crystal, Clear Gem,

Red Gem

83 Sapphire: Gold: Platinum:
Arabian 13. High Time Crystal, Clear Gem, Purple Gem 85 Sapphire: Gold: Platinum:
Motorcycle

(Crash Only)

14. Road Crash Crystal, Clear Gem 25 Sapphire: Gold: Platinum:
Medieval 15. Double Header Crystal, Clear Gem 91 Sapphire: Gold: Platinum:
Boss

(Crash Only)

N. Tropy Death Tornado Spin N/A N/A

Chamber 4 (Egyptian)

Egypt 16. Sphynxinator Crystal, 2 Clear Gems 105 Sapphire: Gold: Platinum:
Plane 17. Bye Bye Blimps Crystal, Clear Gem 11 Sapphire: Gold: Platinum:
Jet Ski

(Coco Only)

18. Tell No Tales Crystal, Clear Gem 61 Sapphire: Gold: Platinum:
Future 19. Future Frenzy Crystal, 2 Clear Gems 133 Sapphire: Gold: Platinum:
Egypt 20. Tomb Wader Crystal, Clear Gem, Blue Gem 88 Sapphire: Gold: Platinum:
Boss

(Coco Only)

N. Gin Fruit Bazooka N/A N/A

Chamber 5 (Future)

Future 21. Gone Tomorrow Crystal, 2 Clear Gems 87 Sapphire: Gold: Platinum:
Motorcycle

(Crash Only)

22. Orange Asphalt Crystal, Clear Gem 20 Sapphire: Gold: Platinum:
Arabian 23. Flaming Passion Crystal, Clear Gem, Green Gem 75 Sapphire: Gold: Platinum:
Plane 24. Mad Bombers Crystal, Clear Gem 11 Sapphire: Gold: Platinum:
Egypt 25. Bug Lite Crystal,

2 Clear Gems

121 Sapphire: Gold: Platinum:
Boss

(Crash Only)

Neo Cortex Speed Shoes (Crash Dash) N/A N/A

Chamber 6

(Neo-Cor System)

Jet Ski

(Coco Only)

26. Ski Crazed Clear Gem 100 Sapphire: Gold: Platinum:
Arabian 27. Hang'em High (second entrance) Crystal, Clear Gem, Yellow Gem 96 N/A
Motorcycle

(Crash Only)

28. Area 51? 2 Clear Gems 24 Sapphire: Gold: Platinum:
Future 29. Future Frenzy (second entrance) Crystal, 2 Clear Gems 133 N/A
Plane/Race 30. Rings of Power 2 Clear Gems 33 Sapphire: Gold: Platinum:
Hidden

Levels

Jet Ski

(Coco Only)

31. Hot Coco Clear Gem 70 Sapphire: Gold: Platinum:
Prehistoric 32. Eggipus Rex Clear Gem 0 Sapphire: Gold: Platinum:

Trophies

Crash Bandicoot

Trophy Name Trophy Value Description Criteria
The N. Trepid Crash Bandicoot! Platinum Collect all of the Crash Bandicoot Trophies Earn every Trophy from the first game
Spin Doctor Bronze In a single level, spin an enemy into another enemy twice Spin an enemy into another twice in one level. It does not matter if a life is lost between hits.
I Meant To Do That! Bronze Spin away an Extra Life Spin away an Extra Life
That's What Those Do! Bronze Enter a Bonus Round after collecting 3 Character Tokens Enter a Bonus Round in Crash 1
A Hidden Gem Silver Discover a Gem Path after earning a Color Gem Step on a Colored Gem platform in Crash 1
The Box That Broke the Bandicoot's Back Bronze Miss a lot of boxes Complete a level while having missed at least 50 boxes
Papu Popped Bronze Defeat Papu Papu Defeat Papu Papu
Ripper Ruined Bronze Defeat Ripper Roo Defeat Ripper Roo in the first game
Koala Konked Silver Defeat Koala Kong Defeat Koala Kong
Pinstripe Patooey Silver Defeat Pinstripe Potoroo Defeat Pinstripe
Nitrus Broken Gold Defeat N. Brio Defeat Dr. Nitrus Brio
Cortex N. Capacitated Gold Defeat N. Cortex Defeat Dr. Neo Cortex in the first game
Cortex's Crazed Contest Silver Earn the Key in Sunset Vista Earn the Key in Sunset Vista
Cortex's Terrifying Trial Silver Earn the Key in Jaws of Darkness Earn the Key in Jaws of Darkness
More Gems Are Better Than None Gold Earn 13 Gems Collect 13 Gems from Crash 1
The Ultimate Gem Path Gold Earn 26 Gems Collect every single Gem in Crash 1 and view the secret ending
Catch Me If You Can! Bronze Earn 5 Relics Earn 5 Relics
Could Go... All... The... Way! Silver Earn 10 Relics (gold or better) Earn Gold or Platinum Relics from 10 levels
Practice Makes Perfect! Gold Earn 26 Relics (gold or better) Earn Gold or Platinum Relics from every level
Feeeed Meeeee! Bronze Die Get eaten by a Venus Flytrap enemy and lose a life
I See London, I See France Silver Die Get electrocuted and lose a life
No Holds Barred Gold Defeat 5 enemies with Coco's Spin Spin a total of 5 enemies while playing as Coco. This can be done across multiple levels.
On Cloud 99 Gold Earn 99 Lives Increase the Life count to 99

Crash Bandicoot 2: Cortex Strikes Back

Trophy Name Trophy Value Description Criteria
The N. Credible Crash Bandicoot! Platinum Collect all the Crash Bandicoot 2: Cortex Strikes Back trophies Earn every trophy from the second game
Professor Pulverized Bronze Defeat Ripper Roo Defeat Ripper Roo in the second game
Komodo No Mo Bronze Defeat the Komodo Brothers Defeat Komodo Moe and Komodo Joe
Tiny Tricked Silver Defeat Tiny Tiger Defeat Tiny Tiger in the second game
Mech Wrecked Silver Defeat N. Gin Defeat N. Gin in the second game
Cortex N. Adequate Gold Defeat N. Cortex Defeat Dr. Neo Cortex in the second game
A Road Less Traveled Bronze Discover a "?" Bonus Path Enter a bonus level in Crash 2
A Diamond in the Rough Silver Discover a Gem Path after earning a Color Gem Step on a Colored Gem platform
Cheated Death (For the Time Being) Silver Discover a Death Route Step on a Skull Platform
Jumping the Jetboard Silver Unlocked the Secret Exit in Air Crash Unlock the alternate entrance to Snow Go
Island Hopping Silver Unlocked the Secret Exit in Bear Down Unlock the alternate entrance to Air Crash
The Flora Flop Silver Unlocked the Secret Exit in Diggin' It Unlock the alternate entrance to Road to Ruin
No Bear Left Behind Silver Unlocked the Secret Exit in Unbearable Unlock Totally Bear
Hang In There, Maybe! Silver Unlocked the Secret Exit in Hangin' Out Unlock Totally Fly
One Man's Trash Gold Earn 21 Gems Collect 21 Gems
Laser Powered Vengeance Gold Earn 42 Gems Collect every Gem and view the secret ending
Kick the Tires! Bronze Earn 5 Relics Earn 5 Relics
Light the Fires! Silver Earn 10 Relics (gold or better) Earn Gold or Platinum Relics from 10 levels
Wumpa-Burner Engaged! Gold Earn 27 Relics (gold or better) Earn Gold or Platinum Relics from every level
Buzz Off! Bronze Die as Crash Get stung by a bee while playing as Crash and lose a life
Crash Cubed Silver Fly, then die Fall into the water in Bear It, Bear Down or Totally Bear
A Helping Paw Bronze Don't feel guilty about jumping on him Jump on Polar in Warp Room 2 repeatedly until he gives you extra lives
Cortex N. Furiated Bronze Just "forget" it. Repeatedly Exit a level with zero Crystals, three times. It does not matter whether you finish the level without the Crystal or quit from the pause menu.
Boom Shakalaka! Gold Defeat 5 enemies with Coco's Double Leg Drop Use Coco's Double Leg Drop attack to defeat a total of 5 enemies. This can be done across multiple levels.
99 Percent Perspiration Gold Earn 99 Lives Increase the Life count to 99

Crash Bandicoot: Warped

Trophy Name Trophy Value Description Criteria
The N. Vincible Crash Bandicoot! Platinum Collect all the Crash Bandicoot: Warped trophies Earn every Trophy in the third game
Tiny Trounced Bronze Defeat Tiny Tiger Defeat Tiny Tiger and earn the Super Charged Body Slam ability
Penta's Revenge Bronze Defeat Dingodile Defeat Dingodile and earn the Double Jump ability
A Nefarious Trophy Silver Defeat N. Tropy Defeat N. Tropy and earn the Death Tornado Spin ability
Mech Wrecked, Again! Silver Defeat N. Gin Defeat N. Gin and earn the Fruit Bazooka ability
Cortex N. Carcerated Gold Defeat N. Cortex Defeat N. Cortex and view the any% ending
Taking the Scenic Route Bronze Discover a "?" Bonus Path Enter a bonus level in Crash 3
A Cut Above the Rest Silver Discover a Gem Path after earning a Color Gem Step on a Colored Gem platform or enter the Gem Path in Tomb Time
Not a Scratch (Give It Time) Silver Discover a Death Route Step on a Skull Platform
UFO Xing Silver Discovered the Secret Exit in Road Crash Enter Hot Coco
Getting Carried Away Silver Discovered the Secret Exit in Dino Might! Enter Eggipus Rex
Leave No Gem Unturned Gold Earn 21 Gems Collect 21 Gems
Bringing Down the House Gold Earn 42 Gems Collect 42 Gems
Giving 102%! Silver Earn the Gems in the bonus levels Collect the Gems from Hot Coco and Eggipus Rex
Buckle Up, Boys, Buckle Up! Bronze Earn 5 Relics Earn 5 Relics
Is There a Problem, Granny?! Silver Earn 10 Relics (gold or better) Earn Gold or Platinum Relics from 10 levels
Boo-yah, Grandma! Boo-yah! Gold Earn 30 Relics (gold or better) Earn Gold or Platinum Relics from every level, including Hot Coco and Eggipus Rex
The Riddle of the Sphynx Bronze Have your bazooka ready Shoot the Sphinx head on both sides with the Fruit Bazooka in Tomb Time
Accept No Substitutes Bronze Shoot the imposter Shoot Fake Crash with the Fruit Bazooka in Toad Village
Warts and All Bronze Die Get hit by a Wizard's attack and lose a life
Keeping Crash Under Wraps Silver Die Free a mummy from its sarcophagus, then let it grab you and lose a life
Category Five Gold Defeat 5 enemies with Coco's Savage Hurricane Spin Use Coco's Savage Hurricane Spin attack to defeat a total of 5 enemies. This can be done across multiple levels
A Stitch in Time Saves 99 Gold Earn 99 Lives Increase the Life count to 99
Trigger Clickin' Good Bronze Shoot 5 of them in a single level Shoot 5 chickens with the Fruit Bazooka in a single level. It does not matter if a life is lost between hits
Your Moment of Zen Silver Avoid whatever he's flinging at you Avoid the Jar Monkeys' projectiles until they stop throwing them, then destroy their jars

DLC

Lost Treasures Pack (Crash Bandicoot)

The Stormy Ascent DLC adds a remastered version of the titular cut level to Crash 1. The Trophies awarded for obtaining the gem and relic (gold or higher) in the level are, strangely, grouped under a DLC pack known as the Lost Treasures Pack. It is currently unknown if any other DLC will be released under this label.

Trophy Name Trophy Value Description Criteria
The Crown Jewel Silver Seek and destroy Obtain the box gem in Stormy Ascent.
An Ancient Antiquity Gold Do Hard Time Obtain a gold or platinum relic in Stormy Ascent.

Differences between the originals and the remasters

Original Remaster
The HUD for all three games are different, with the first game lacking the box counter and the second game missing the total number of boxes on the box counter. The HUD is the same in all three games, showing the box counter and the total number of boxes like in the third game.
Time trials can only be challenged to obtain relics in the third game, and the leaderboards only display local records. All three games now possess time trials and relics, as well as online leaderboards.
Bounce Crates require ten bounces to break in the first two games, and five bounces in the third. Bounce Crates require five bounces to break in all three games.
In the intro to the first game, Cortex only appears twice and his mouth doesn't match to what he says. Cortex appears more frequently and his mouth matches to what he says.
In the intro to the first game, Brio's mouth doesn't move when he talks and is seen holding one or two beakers. Brio's mouth moves when he talks and doesn't hold any beakers.
In the intro to the first game, Crash just runs to the right while Cortex is chasing him. Crash jumps out of the Cortex Vortex and runs to the left with Cortex chasing him.
In the intro to the first game, Tawna was held by two Lab Assistants. Tawna knocks out a Lab Assistant while more Lab Assistants began cornering her.
Speaking of Tawna, she wears a plain hot pink tank top. Tawna's top now has Crash's mug on it.
Tawna remains silent throughout the whole game. While still silent, Tawna audibly gasps in the intro and says "Woo-hoo!" before Cortex kidnaps her at the end of her bonus round. She also says "Oh!" and "Mmm-hmm!" in the True Ending to the first game.
The first game contains a password system in addition to a memory card save system. In addition, each separate save takes up a slot on the memory card. The second and third games have four save slots each. All three games each have three manual save slots, in addition to one automatic save slot which can be disabled from the main menu.
When falling into a pitfall, a whooshing noise is heard. When falling into a pitfall, Crash will say "Woah!" while Coco will say "Oof!" or "Oh!"
In the first game, the player can only save their progress if they get a Gem, a Key, or complete a Tawna bonus round. The latter is the only way to update the level count for the completion percentage. The player can save at any time by pressing the L2 button while on the map. Obtaining a gem, a key, or clearing a Tawna bonus round will not bring up a save screen.
You can only visit each bonus level once in the first game. You can visit bonus levels as many times as you like.
In the first game, the Tawna and Cortex bonus levels do not contribute towards the Box Count and are not required for the Gem. The Gem's Box Count now includes all bonus rounds.
In the first game, the player must break all the boxes and finish the level without dying once (outside of Bonus Rounds) to get the Gem. Only the Coloured Gems require the player to not die; the Clear Gems only require the boxes.
In Tawna's bonus levels, she does not move and points toward the save point. Tawna yells "Woo-hoo!" in excitement before being kidnapped by Cortex.
When defeating a boss, Crash flies up into mid-air and shouts "Yee-ha!" in the first game and the Crash dance in the second and third game. In all three games, Crash spins around and puts two fingers up on both hands, referencing a peace out sign. (Also when Crash defeats Papu Papu, he uses his body as a trampoline.)
Papu Papu has 3 hit points in all versions of the original game, except for the Japanese version where he has 5 hit points. Papu Papu has 5 hit points in the remastered version of the original game in every region, instead of 3.
Brio has 9 hit points, making him the boss character to have the most hit points on screen at once. Brio has 7 hit points when facing his normal form, and 3 hit points when facing his monster form, which adds up to 10 hit points. However the 7th hit point automatically goes down when Brio drinks his potion that turns him into a monster.
The Lab Assistants let out a speed-up version of the Howie Scream. The Lab Assistants' scream is entirely different.
The Game Over screen in the first game has the words "Game Over" in the same font as the title logo with Cortex chasing Crash from left to right and Cortex saying "Game Over" while laughing evilly in the second game. Cortex has unique dialogue depending on whether Crash chooses to retry the level or not. In the first and second games, the Game Over screen has Uka Uka (shrouded in darkness) saying "Game Over", then laughing softly. He will then remain silent until Crash chooses an option.
In the second and third games Crash has a different, more expressive and defined model than in the first game. When he is burnt in the second and third games, he briefly switches to his original model (from the first game) before turning into ashes. Crash uses the same model in all three remastered games which appears to be a much more detailed model that looks like a mixture of his two Naughty Dog trilogy models.
In all three of the original games, Cortex's model is different. However in the third game, his model from Cortex Strikes Back is used during Tiny's boss fight, while his model from the original game is used during his own boss fight. Cortex uses the same model in all three remastered games.
In the second game, Coco always has sunlight fixed on her hair, no matter which way she is facing. In the third game, Coco doesn't have sunlight fixed on her hair, and she has shorter eyelashes. Coco uses the same model in all three remastered games. (Curiously, the flower in her hair is pink like it is in Crash Twinsanity and Crash Tag Team Racing instead of blue like in the earlier games.)
In the intro to the second game, N. Gin just stands still when talking to Cortex. N. Gin walks up to Cortex when talking to him.
In the intro to the second game, Cortex doesn't turn his head to N. Gin when he starts talking to him. Cortex turns his head to N. Gin when he starts talking to him.
In the intro to the second game, Coco tells Crash that her computer battery is dead the moment her laptop went off. Coco tells Crash that her battery is dead a few seconds after her laptop went off. She even hits her laptop the moment it went off.
In the second and third game, the enemies poof away into smoke when jumped on. The enemies shrink into nothingness when jumped on.
In the second game when Crash drowns he floats on his back. In the second game when Crash drowns he floats on his front.
Crash enters the boss fight when using the platform in the middle of the warp room. The Load/Save tile is replaced with a doorway to the boss fight.
In the second game, there's a hologram cutscene before Ripper Roo's boss fight where Cortex warns Crash about enemies blocking the way to each Warp Room. There's no hologram cutscene before Ripper Roo's boss fight, due to bosses being fought by entering boss doorways.
In the second game, Cortex clearly says "Be wary of the pathways between Warp Rooms." Cortex's words have been drowned out by static.
In the second game, Crash's arm will come out when spinning on dig-able ground. Crash or Coco's legs will come out when spinning on dig-able ground.
In the second game, Cortex clearly says "Use the platform to deliver the crystals to N. Gin!" The words "Use the platform" are drowned out by static, mainly because of the Load/Save tile being replaced with a doorway to the boss fight.
In the second game, the Secret Warp Room cannot be accessed via the elevator, forcing Crash to enter through a secret exit and leave via one of the doors. Crash can now use the elevator in Warp Room 1 to descend into the Secret Warp Room, and use the Secret Warp Room's elevator to travel to Warp Room 1.
In the second game, N. Gin will say "Dr. Cortex will be very displeased with [Crash's] resistance! Prepare to suffer his wrath!" when defeated. N. Gin will scream after being defeated by Crash.
In the second game, Crash puts on/takes off the goggles and jetpack uncovered. Three metallic tiles cover Crash when he's putting on/taking off the goggles and jetpack.
After collecting all of the power crystals in the second game, Cortex laughs evilly. Cortex laughs madly after all the crystals are collected.
In the second game, the player still has control of Crash after defeating Cortex. The camera focuses on Dr. Cortex after Crash defeats him.
In the normal ending in the second game, Crash just stays sleeping. The crab takes the sleeping Crash away with Coco not paying attention.
In the secret ending in the second game, all 37 clear gems and 5 coloured gems are shown in a column. About 10 clear gems and 6 coloured gems are shown in a column, including the orange gem, despite it not appearing in the second game.
In the secret ending in the second game, Crash jumps on the button to activate the laser which fires and directly hits the Cortex Vortex, causing it to explode. Crash belly flops the button to activate the laser which appears to miss, but proceeds to cut the Cortex Vortex in half, causing it to explode and fall to Earth.
In both endings to the second game, the Cortex Vortex is only seen from space The Cortex Vortex is visible from Earth.
In all three games, Cortex has a different icon. In the first and second games, Cortex has the same icon.
In the second and third games, N. Gin has a different icon. In the second and third games, N. Gin has the same icon.
In the intro to the third game, Cortex's space station fell towards and collided with a temple on Cortex Island, part of the fictitious Wumpa Archipelago. The space station fell towards South Australia (a short distance from the city Adelaide, to be precise) although still crashed into the same temple.
After Uka Uka’s escape in the intro to the third game, the lighting doesn't change, Coco left her laptop outside when she goes inside and Crash enters the house himself after Aku Aku, Coco and Polar left him outside. The lighting darkens, Coco takes her laptop inside and Crash runs smack into the closed front door, making him dazed while Coco opens the door and yanks him inside the house.
While Cortex meets Uka Uka in the third game’s intro, Uka Uka is shrouded in darkness and N. Tropy walks to the center of the Time Twister from Chamber 3. Uka Uka is clearly seen (probably to show a few seconds in that it's the same "temple ghost" from before), while N. Tropy emerges from a time portal.
When the heroes go to the Time Twister in the third game’s intro, Aku Aku, Crash, Coco and Polar runs to the left when coming out of their house (although Polar just stays put afterwards). Also the shot doesn't change when Aku Aku explains how to use time portals. Aku Aku, Crash, Coco and Polar runs to the right when coming out of their house. Also a shot at the Time Twister shows a frog unknowingly demonstrating how to use time portals.
In the third game, if you exit a level without the first power crystal twice, Aku Aku will calmly scold you and tells you to "go back in and find the crystals, before Dr. Cortex enslaves us all." Aku Aku doesn't scold you if you exit a level without the first power crystal.
When Crash is sliced in half by the Medieval Knight Lab Assistant, his legs walk away leaving his upper body in mid-air. When Crash is sliced in half by the Medieval Knight Lab Assistant, his legs stay put while his upper body falls onto the ground.
In the second boss fight of the third game, Dingodile shakes soot off his face when he loses a hit point. He is also vocally silent throughout the entire battle until his defeat when he warns Crash that he will soon be up against much worse after falling unconscious. Dingodile doesn't shake soot off his face as there is none to shake off. He also grunts and laughs throughout his boss fight, and screams and curses each time he is attacked. After Dingodile’s defeated, he falls unconscious without warning Crash about anything. Probably because it wouldn't seem right if Dingodile is saying it while a Penguin is jumping on him.
After N. Tropy's boss fight, Uka Uka will say "By defeating N. Tropy, [Crash] have placed us all in grave risk!" Uka Uka will say "By defeating N. Tropy, [Crash] have placed us all in great danger!"
N. Gin's first Time Twister message starts when you begin the 19th regular Level. N. Gin's first Time Twister message starts at the 18th regular Level instead.
At the beginning of his boss fight in the third game, he says, "Prepare to be pulverized, Bandicoot!", and when defeated, he yells, "ARRRGGGGHH! Not again!" N. Gin says nothing before or after his boss fight.
Every boss (with the exception of Tiny Tiger and Cortex) has a unique speech upon being defeated by Crash or Coco. Only N. Tropy retains his speech from the original game, with all other bosses remaining silent upon their defeat.
In the European/Australian version of the third game, N. Tropy's speech is not heard unless the player returns to the side of the arena on which they started the fight. N. Tropy's speech plays immediately after his defeat in all versions.
In the European/Australian versions of the games, the player can select from five languages on the title screen, including English, Spanish, French, German and Italian. Language selection is now dependant on the language in the console settings.
In the second and third games, the lip sync matches the language the game is being played in. Lip syncing is based on the English dialogue in all language settings.
Coco is playable only in the third game and only in the Jet Ski and Great Wall of China levels, as well as Bye Bye Blimps and N. Gin's boss fight. Coco is playable in all three games, in any level except for Crash's vehicle and boss levels. She is available from the start in the third game, but must be unlocked in the first two games by beating the first boss in each game.
Coco is nowhere to be found in the first game, and only appears in hologram form for the majority of the second game. Coco is present in all three games as an alternate playable character. She can be accessed from her time machine, which is south of Papu Papu in the first game, and next to the Warp Room 2 boss gate in the second game.
In the third game, Coco stands to the left of the Load/Save screen, which has the words "LOAD SAVE" on it. Coco stands at the center of the screen with her laptop. The screen now toggles between shots of N. Sanity Island and Warp Room 2, where she can be found in the first two games.

Box count differences

Game Level Original Box Count Remaster Box Count
Crash Bandicoot The Great Gate 37 38
Rolling Stones 84 87
Native Fortress 47 48
Up the Creek 45 48
The Lost City 80 82
Sunset Vista 89 90
Heavy Machinery 82 86
Cortex Power 41 42
The High Road 46 45
Slippery Climb 50 51
Castle Machinery 24 27
Cortex Strikes Back Snow Biz 124 125
Bear It 48 45
Bee-Having 92 94
Pack Attack 46 45
Totally Bear 40 38
Warped Hang'em High 96 95
Bug Lite 120 121
Lost Treasures DLC Stormy Ascent 34 56

Gallery

See: Crash Bandicoot N. Sane Trilogy/Gallery

Trivia

  • The game being released in 2017 makes it coincide with the 20th anniversary of the release of Crash Bandicoot 2: Cortex Strikes Back.
  • It marks the first time that Tawna has an actual speaking role.
  • The game is the first game in which Wumpa Fruit can be properly seen inside bounce crates without breaking the boxes.
  • This is the Komodo Brothers's first appearance since Crash Bash (not counting their cameos in Crash Bandicoot: The Wrath of Cortex and Joe's cameo in Crash Nitro Kart).
  • This is Pinstripe Potoroo and Dr. Nefarious Tropy's first appearance since Crash Boom Bang!, Koala Kong and Papu Papu's first appearance since Crash Twinsanity, Pura's first appearance since Crash Nitro Kart 2, and Baby T's first appearance since his only official appearance in Crash Bandicoot 3: Warped.
  • In addition, this is Fake Crash's first appearance since Crash Boom Bang! (not counting his appearance in Skylanders: Imaginators since that wasn't an official Crash Bandicoot game).
  • In a promotional picture of the characters, Koala Kong is relatively bigger compared to other characters, Komodo Joe has been made taller and Komodo Moe has been made shorter.
  • Both Wumpa Fruit and Crash's life icon will glow if the player collects Wumpa Fruit and extra lives.
  • Aku Aku has four feathers now instead of five, his goatee is now made of green leaves.
  • The majority of the cast is the same cast who voiced the characters in Crash Nitro Kart, Crash Tag Team Racing, Crash Bandicoot: The Wrath of Cortex, Crash Twinsanity, Crash Of The Titans and Crash: Mind Over Mutant. None of the original voices who were featured in Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, Crash Team Racing and Crash Bash returned to the N. Sane Trilogy. The same case was for the appearances of the characters in Skylanders: Imaginators.
    • One notable exception is Nolan North not returning to voice Doctor N. Gin for unknown reasons, instead being voiced by Corey Burton who did the voice in The Wrath of Cortex.
    • Also despite returning to voice Papu Papu in the trilogy, Dwight Schultz doesn't voice Dingodile like he did in Crash Nitro Kart and Crash Twinsanity. Fred Tatasciore voiced Dingodile instead.
  • In the original version of the second game, Crash's appearance was updated slightly, giving it a more expressive and defined appearance. In the remastered version of the second game however, Crash's appearance seems unchanged from the remastered version of the first game. Also his remastered model looks like a combination of his Naughty Dog models, albeit much more detailed, expressive and defined, rather than being based on a specific Naughty Dog model.
  • As revealed at E3 2017, Coco Bandicoot is a fully playable character in all games of the trilogy.
    • This marks her first ever time appearing in the first game. And the first time she is playable in the first and second games.
    • The canon reason for her playability is that she used the Time Twister Machine to go back in time and help Crash in his first two adventures.
  • Naughty Dog themselves are referenced three times; twice during the opening for the second game and once during the opening for the third game[6].
    • A crater bearing the Naughty Dog paw print has been added during the introduction of Cortex's space station.
    • Coco's computer screen during the opening features a scene from Uncharted 4: A Thief's End, which was developed by Naughty Dog.
      • The game referenced Crash Bandicoot in the form a Easter Egg mini-game based on the Boulders stage.
    • A picture of Nathan Drake can be seen on the fireplace in the Bandicoot House during the third game's opening.
  • The boss fight against N. Gin in the second game had no animation for Crash throwing Wumpa Fruits. This has been fixed in N Sane Trilogy.
  • The Orange Gem appears in the Crash 2 secret ending, despite it never appearing in any other Crash game after the original. The model is incorrect, it's the same as a clear gem, rather than it's original model. It is speculated that it could be introduced in a later DLC pack.
  • In Warped, the top left corner of Tiny's boss fight can be used to avoid all lions running. In the remake, entering the spot will make the Lab Assistants throw cheese at you as an easter egg.
    Gem Column'

References

  1. "Additionally, in 2017, fans can play Crash 1, Crash 2, and Crash Warped, fully remastered for PS4 by Activision and Vicarious Visions." - Official SIE site. Retrieved June 14, 2016.
  2. New Details On The Crash Bandicoot Trilogy Remaster. Retrieved December 4, 2016
  3. https://crashynews.wordpress.com/2017/02/16/infographic-crash-bandicoot-n-sane-trilogy-voice-cast/
  4. https://twitter.com/DebiDerryberry/status/830536928743219200
  5. 5.0 5.1 5.2 5.3 5.4 https://crashynews.wordpress.com/2017/02/16/infographic-crash-bandicoot-n-sane-trilogy-voice-cast/
  6. https://www.youtube.com/watch?v=5LDMdPwisr8

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