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Crash Bandicoot Purple: Ripto's Rampage (known as Crash Bandicoot Fusion in PAL regions) is a handheld game featuring Crash Bandicoot in a crossover in the world of Spyro the Dragon, another video game character. It was released on the Game Boy Advance in June 2004. It is one part in a crossover pair between the Crash Bandicoot and Spyro game universes, the second game being Spyro Orange: The Cortex Conspiracy. The game had received mixed reviews, receiving a 7.7 from GameSpot, a 7/10 from IGN, and a 3/5 from GameSpy.

Story[]

Doctor Neo Cortex has joined forces with Ripto and they formulated a plan to get rid of their enemies by sending Ripto's monsters into both of their worlds. Aku Aku and Coco have put Crash in charge of gathering all the crystals before Cortex does while in Spyro's world, Hunter and the Professor have advised Spyro to close the portals. Unfortunately, in Crash's world, the monsters have dressed up as Spyro, and in Spyro's world, they have dressed up as Crash, starting a bridge fight. Afterwards, the two realized that they have been tricked by their enemies which starts a new friendship.

Not even Tiny, Crush, and Gulp could stop them, but Cortex steps in with the big guns and orders Nina to kidnap Coco and the Professor. Spyro frees them while Crash distracted Nina with Polar's help. Coco then had an idea that if Crash and Spyro could put tracers on Cortex and Ripto, they would be able to find their secret base. Crash fought Ripto, but forgot to put the tracer on him; Spyro, however, put a tracer on Cortex, and they were able to find their lair. After they defeated Cortex and Ripto, they said their goodbyes and returned to their respective home worlds.

Gameplay[]

Ripto's Rampage and The Cortex Conspiracy are single-player side-scrolling crossover adventure games in which the player controls Crash Bandicoot and/or Spyro the Dragon in the respective games. While the games feature platforming elements that allow Crash and Spyro to navigate different areas, the main focus is on a series of minigames that make up the core of the gameplay. The minigames involve distinctively different gameplay elements, such as destroying enemies in a Breakout-inspired challenge or racing through an area with a jet pack, tank or inner tube. The games make use of the Game Link Cable, allowing players to compete in multiplayer versions of several of the minigames found in the games. Much of these minigames only require one copy of either of the games for as many as four players in the network. Players can earn trading cards by performing specific tasks; these cards can be traded between Game Boy Advance systems to players who do not physically own a copy of the games. Additional content can be accessed if the two games are linked to each other.

Characters[]

Playable[]

Multiplayer mode[]

Bosses[]

  1. Spyro the Dragon
  2. Tiny Tiger
  3. Nina Cortex
  4. Ripto
  5. Neo Cortex

Supporting Cast[]

Trading Card Cameos[]

Levels[]

Wumpa Jungle[]

Level Name Level Type Collectables
Freefallin' Falling Clear gem
Grin and Bear It Bear Power crystal Clear gem
Crate Smash Crate Crush Clear gem
Sheep Stampede Sheep Power crystal
Chopper Stopper Helicopter
Crashin' Down the River River Power crystal Clear gem
Tanks for the Memories Tank
Crunch Time Weightlift Yellow Card (Weightlifting Crash)
Spyro Battle Boss Red Card (Dingodile)

Arctic Cliffs[]

Level Name Level Type Collectables
Crash and Burn Jet Pack Power crystal Clear gem
Crate Step Crate Crush Clear gem
Crate Smash
Polar Express Bear Power crystal Clear gem
Blizzard Ball Pinball Power crystal
Frigid Waters River Power crystal Clear gem
Sheep Patrol Sheep Power crystal
Pumpin' Iron Weightlift Blue Card (Sapphire Relic)
Tiny Takeover Boss Red Card (Tiny Tiger)

Fire Mountains[]

Level Name Level Type Collectables
Tankin' Over The World Tank Power crystal Clear gem
In Hot Water River
Crate Step Crate Crush Clear gem
Chop 'Til You Drop Helicopter Power crystal
Rocket Power Jetpack Power crystal Clear gem
Bat Attack Bat
Weightlift Weightlift Blue Card (Gold Relic)
Nina Boss Red Card (N. Trance)

Dragon Castles[]

Level Name Level Type Collectables
Weightlift Weightlift Blue Card (Platinum Relic)
Sheep Shuttle Sheep Power crystal
Freefallin' Crate Crush Clear gem
Up, Up, and Away Jetpack Power crystal Clear gem
Crate Smash Crate Crush Clear gem
Castle Chaos Pinball Power crystal
Bats in the Belfry Bat Power crystal Clear gem
Tanks 'R Us Tank
Ripto's Magical Mystery Tour Boss Red Card (Doctor N. Gin)

Tech Park[]

Level Name Level Type Collectables
Crash at the Controls Helicopter Power crystal
Freefallin' Crate Crush Clear gem
Weightlift Red Card (Crunch Bandicoot)
Bear With Me Bear Power crystal Clear gem
Crate Smash Crate Crush Clear gem
Tech Deflect Pinball Power crystal
Tank You Come Again Tank Power crystal Clear gem
Bat to the Future Bat
Space Chase Boss Red Card (N. Tropy)

Gallery[]

See: Crash Bandicoot Purple: Ripto's Rampage/Gallery

Sales[]

Crash Bandicoot Purple: Ripto's Rampage is the second worst selling Crash game with only 640,000 copies sold; only Crash Boom Bang! has sold less copies.

Trading Cards[]

Crash Purple (as well as Spyro Orange) are known for collecting trading cards in the game that can be obtained from completing certain levels, finding some in hidden areas, or buying some of them from the shop run by Moneybags. The cards in Crash Purple are split into categories:

  • Blue: Item Cards
  • Green: Enemy Cards
  • Yellow: Ability Cards
  • Orange: Location Cards
  • Red: Character Cards

Names in other Languages[]

Language Name
Japanese クラッシュ・バンディクー アドバンス わくわく友ダチ大作戦!
Kurasshu Bandikū Adobansu: WakuWaku Tomodachi Dai Sakusen!
Spanish Crash Bandicoot Fusión

This game was developed in English and was officially localized into French, German, Italian, Japanese, and Spanish.

Trivia[]

  • Pressing L and R as the game starts up will launch a secret mini game titled "Spyro Party USA".
  • Just as with Crash Bandicoot: The Huge Adventure, leaving Crash to stand idle for a period of time will cause him to pull out a Game Boy Advance and start playing on it.
  • Getting three Aku Aku masks does not make the player invincible, unlike in other Crash games.
  • All of the Crash characters appear as their designs from Crash Nitro Kart, although some designs from the earlier games were still featured on the trading cards.
    • Crash's design from Cortex Strikes Back and his design from The Huge Adventure were still kept for the animation frames that were reused for some of the levels in this game. In the new levels, which did not use any animation frames from the older GBA games, Crash's design from Crash Nitro Kart is used instead.
    • Aku Aku's design from The Huge Adventure was still kept for the animation frames that were reused for some of the levels in this game. In the cutscenes, Aku Aku's design from Crash Nitro Kart is used instead.
    • The designs for the Wumpa Fruit and crates are the same as in The Huge Adventure, though the design for the Wumpa Fruit mugshot uses frames taken from the Crash Nitro Kart model.
  • This is the final game that has Brendan O'Brien voicing Crash Bandicoot, and his last appearance in the series.
  • The mini game N. Ballism from multiplayer mode is identical to the one in Crash Bash of the same name, with the only difference being that a spinning cog appears in the middle of the arena, instead of N. Gin.
  • The name of Blink, one of the recurring characters in the Spyro the Dragon series, is misspelled as Blinky.
  • This isn't the first Crash Bandicoot game to feature Spyro in some way. Crash Bandicoot: Warped, Crash Team Racing, and Crash Bash all have hidden demos of Spyro the Dragon, Spyro 2: Ripto's Rage/Gateway to Glimmer and Spyro: Year of the Dragon, respectively. The Game Boy Advance version of Crash Nitro Kart also featured him as an unlockable playable character, and he makes a brief appearance in Crash Twinsanity. Additionally, this game marked the last time Spyro made a major appearance in the Crash series until Crash Team Racing Nitro-Fueled, where he again appeared as a playable character.
  • This was the last game which used Crash's classic design until the Crash Bandicoot N. Sane Trilogy, though the classic design is only used for Crash's controllable sprite. Artwork related to Crash as well as some levels which do not reuse any sprites from The Huge Adventure use his Nitro Kart design.


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