This article is about a level in Crash Bandicoot 2: Cortex Strikes Back. For information about other uses, see here.
Crash Dash (ゆきだま ゴロゴロ lit. Snowball Rattle-rattle in Japanese) is the fifth, and sequentially, final level in the first Warp Room, in the game Crash Bandicoot 2: Cortex Strikes Back. It is a hazard escape type level, a level type often used in the Crash Bandicoot series, although primarily seen more often in the earlier games. The main goal of the level is to, of course, acquire the crystal, as well as to avoid electric land mines, which won't kill Crash, but will slow him down instead. Other hazards to avoid would be the electric fences, which will kill Crash, as well as snowy boulders.
The level takes place on N. Sanity Island or Wumpa Island, possibly in a more northern area than the boulder levels in the first Crash Bandicoot game, Boulders and Boulder Dash, and probably in the mountains due to the many evergreens and snowy atmosphere. Much of the forest in this level is full of the ancient ruins that dot most of the Wumpa Islands throughout the game. The bonus round appears to take place in the highest trees of the forest surrounding the mountain, quite similar to the Tawna bonus rounds in the first Crash Bandicoot game.
Electric Land Mines - One of these harmful objects won’t kill Crash, but will burst under him, throwing him on his bottom in shock temporarily.
Electric Fences - These fences consist of two poles with three beams of electricity surging between them. They are impossible to be jumped over, and must be avoided.
Snowy Boulders - Snowy boulders jar loose from their resting place atop the ruined temples and roll along the ground towards Crash, forcing him to run blindly away from it.
As with the other chase levels in this game, Aku Aku is banned from this level, so even if the player has Aku Aku when entering the level, the player will lose the mask.
This is the first chase level in Crash Bandicoot 2: Cortex Strikes Back. The second is Crash Crush and the last is Un-Bearable.
If the player repeatedly dies on a particular section of the level, then the boulder will slow down on that section of the level. This is a part of the Dynamic Difficulty Adjustment system that awards players an Aku Aku mask or an extra checkpoint on other levels, which wouldn't work in this level since Aku Aku is banned and checkpoints wouldn't make sense in the middle of a chase.