Dingodile's Flamethrower is Dingodile's main weapon in the series. It is a gun that shoots fire, and it is connected to his pack. The only games where Dingodile does not have his flamethrower is Crash Bash, Crash Nitro Kart, Crash Bandicoot: The Huge Adventure, and the Nintendo DS version of Crash of the Titans. In The Huge Adventure, Dingodile's flamethrower is replaced by a torpedo gun, and in Crash of the Titans DS, it is replaced by a water gun. The first game that this flamethrower appears in is, Crash Bandicoot: Warped.
This flamethrower is relatively large gun with a checkered red and yellow pattern on the front of the gun where it shoots, a warning of fire. This flamethrower shoots fire as it's main use, in small fire balls, and in concentrated blasts of fire. A pipe connects the gun to the large pack that Dingodile wears on his back. This pack is mostly covered with the red and yellowed checkered pattern, warning that it is dangerous. When this pack is hit it will explode. In the Crash Bandicoot N. Sane Trilogy, the top part of this pack flys off, and flames burn under it, before the lid coming back on it shortly after. In Crash Twinsanity, the metal circle on top of this pack has a red light.
In Crash Bandicoot: Warped, this flamethrower makes its debut along with its user in Dingodile's boss fight, where he was about to burn Penta Penguin with it, but stopped to take on Crash. In this boss fight all of Dingodile's attacks are shots from his flamethrower.
In CTR Dingodile's flamethrower makes a reappearance, where Dingodile holds it when he is on the podium.
In Crash Bandicoot: The Wrath of Cortex, this flamethrower is used by Dingodile to try and harm Crash in various levels.
In Crash Twinsanity, this flamethrower once again appears in Dingodile's boss fight in that game, as the source of all his attacks.
In the Crash Bandicoot N. Sane Trilogy, this flamethrower reappears alongside Dingodile, reprising its role from Warped.