|Game:||Crash Bandicoot 3: Warped|
|Boxes:||112 (25 in Bonus, 26 on Yellow Gem Route)|
|Gems:||1x Crystal, 2x Clear Gems|
|Relic Times:|| PAL:
|Previous level||Midnight Run|
|Next level||Deep Trouble|
Dino Might! is the eleventh level of Crash Bandicoot 3: Warped. The second of two proper underground prehistoric swamp levels, this sees Crash once again on the run from a nightmarish and aggressive Triceratops, like in Bone Yard. At the beginning, however, it is a more relaxed platforming section where Crash can enlist help from a baby tyrannosaurus rex. Crash will have to dismount the dinosaur when he reaches the volcanic crater area. In addition to the previously established enemies from Bone Yard, this level introduces fish, that appears to be Crash in a primordial form.
Like Bone Yard, this level contains a Gem Route - come bearing the Yellow Gem from Hang'em High and the path will make itself known shortly after the start of the level. The Yellow Gem Route opens in an area surrounded heavily by magma and concluding with a Nitro Crate infested Triceratops chase, though it cannot be overlooked, for it contains not only a secret Clear Gem, but also several crates, and the Nitro Switch Crate.
- The name "Dino Might" is a play on the word "Dynamite", which is a special bomb in the form of a stick designed to clear rubble.
- The name also refers to J.J.'s catchphrase from "Good Times".
- This level actually has a secret level in a gem route; "getting killed" by the second pterodactyl actually warps Crash to another level.
- At the end of the yellow gem path, if the player jumps over the yellow gem platform and then uses slide and double jump to clear the steel crates there are five lives floating.
- Through a glitch, it's actually possible to ride the t-rex past where Crash is normally dismounted, and all the way to the end of the level. This is done by belly flopping as Crash is being dismounted. However, the bonus round cannot be entered with Crash on the t-rex.