Note: to perform this glitch the player will first need to perform the Going Backwards in Bear Down glitch.
The Going Out of Bounds in Bear Down glitch is a glitch that can be performed in the Crash Bandicoot N. Sane Trilogy version of Bear Down. To perform this glitch the player will first need to perform the Going Backwards in Bear Down glitch. After you have performed that glitch continue walking forward. Once the player reaches a ditch with freezing water, walk off the edge of the ground slowly. If the player goes slow enough Crash will fall into the water as if it were a ditch, instead of freezing into a block of ice like he should. Once this happens Crash will be off screen, and the player can move him around to see different parts of the level. After a few seconds the sky will turn from darker and an evening sky, to a very light and morning like sky. After a few more seconds the player's screen will turn black, and Crash will die, thus ending this glitch. Crash will respawn on top of Polar at the nearest checkpoint, and everything will return back to normal.
When Crash is off screen performing this glitch, Crash will make the spinning noise as if he was spinning when the player presses . The player can perform this glitch anywhere that Crash can go on foot using the Going Backwards in Bear Down glitch, but there must be freezing water. This glitch also sometimes works by merely using the Body Slam technique in an Orca pit, but not always. When the player performs this glitch, if the the player makes Crash go as far as he can left or right, then rapidly press , the camera will start rapidly going up and down. This will make the players screen blurry, but like every other part of the glitch, after a few seconds the screen will turn black and Crash will die. Then Crash will appear on Polar at the nearest checkpoint, and everything will go back to normal.