|Number of crates||???|
|Gem type||Red, blue, yellow, purple, green, clear|
|Enemies||Crabs, skunks, tribesmen, venus fly traps, worms|
|Next level||Cavern Catastrophe|
In this level, Crash must travel through the jungle while learning his moves via tutorials. This level contains enemies seldom seen anywhere else in the game, such as the Venus Fly Trap and the Crab, whereas the Skunk is exclusive to this level. Crash will start the level traveling down a basic dirt pathway with pits. He will then venture through a cave filled with glowing mushrooms, until he comes out into a wide area featuring ponds, waterfalls, cliffs, and more. After that area the player will travel down another dirt path until they reach Cortex's boss at the end.
Crabs in this level will hide behind bushes and when Crash comes near, they start walking side to side.
This level has lots of pitfalls within it, but it is notable that one pitfall has a wooden bridge over it. Falling into a pit will instantly kill Crash.
Only three skunks appear in the level, but strangely they are all different; the first one encountered will walk back and forward, the second will attempt to bite Crash, and the third (the complaining skunk), will not harm the player unless he touches it.
The tribesmen in this level will wield a shield and attempt to block Crash's path, but they can be defeated with a slide.
There are three segments in this level that contain water, but strangely one of those ponds of water does not drown Crash.
Venus Fly Traps will attempt to bite Crash, but they can be defeated with any attack but a jump.
There are Nitro placements in this level, and touching a Nitro will instantly blow up Crash.
Even though they are useful for bouncing on, they can be deadly. They can bite Crash, but a bite from a Worm will not instantly kill Crash.
Placed only for the purpose of keeping Crash in bounds, these cluster of spikes only appear three times in the level.
To get past a lethal swinging log, Crash must either crawl under it, or quickly run past it.
In the original game, Jungle Bungle would have not been the first level of the game. Instead, it would have been a flashback level, which would have explained what happened previously in the Crash Bandicoot series, including the part in Warped when Tiny fought Crash.
In a very early version of the game, there would have been a cave that would have had bats fly out of it.
According to an early photo, one part of the level would have had different items placements (namely the addition of a Venus Fly Trap and a stack of crates).
In the demo version of the game, there are lots of different item placements, including a fallen over-log splitting N. Sanity Beach from the jungle. There is also the notable inclusion of an enemy never seen in the final game: a turtle that takes the place of the complaining skunk.
The three secret beachesEdit
A famous glitch in Twinsanity was reaching three beaches normally not accessible. All of them are only accessible in Jungle Bungle, and their looks and reasons for removal vary.
The first beach is behind a rock on N. Sanity Beach, which it was meant to be an extension of. It can be played on via climbing a tree next to Crash's house. According to some tests, the beach was removed for collision detection errors, meaning that if the player walked into the beach, Crash would fall right through the ground and drown.
The second is barely complete. It only has a small stretch of sand and a grassy pathway. It was obviously removed for being incomplete.
The third is the most well done. It has a huge beach next to cliffs. It contains trees and rock columns (never seen through normal gameplay). The beach also contains a remnant of the game's original water.