Crash gets keys in the Dr. Neo Cortex bonus rounds. Once Crash reaches the end Cortex drops a key and Crash can use it to get into a locked level. There's two of these bonus rounds and each are found in Sunset Vista and Jaws Of Darkness. The keys unlock Whole Hog, which is on the second island, and Fumbling In The Dark, which is on the third. This is the only time up to Crash: Mind Over Mutant that keys have appeared in the main series. This game has only two keys.
Crash Team RacingEdit
Keys serve a slightly different purpose than in Crash Bandicoot. Now they play a role in the story. The player has to get the keys from Ripper Roo, Papu Papu, Komodo Joe and Pinstripe Potoroo by racing each of them and winning their keys in order to race the alien Nitros Oxide. Then, once the player beats them they give the player the key to the next door which leads to the next world. With the exception of Ripper Roo, they almost always give a warning that Oxide won't be as easy (although in Ripper Roo's unused soundclips in which he talks in normal English, he does warn the player about Oxide).
Crash Nitro KartEdit
The keys in CNK have not changed and have the same purpose as CTR had. They still play a role in the story and the player needs to race against each of Emperor Velo the 27th's galatic champions Krunk, Nash, Norm and Geary for each of their keys to become the galatic champion. Keys also open gates which lead to different worlds. Like CTR this game has four keys.
Crash: Mind Over MutantEdit
Crash Team Racing