Mojo is a mysterious substance that first appeared in Crash of the Titans. Doctor Neo Cortex stole vast amounts of it from the Mojo Temple on Wumpa Island and used its power to create titans. Mojo is said to be the "essence of life itself" and may contain nuts. In Crash of the Titans and Crash: Mind Over Mutant, mojo gives Crash new abilities. Mojo is liquid, but it is collected as spheres in-game. In Titans, most normal mojo is blue, but in Mind Over Mutant the spheres are color-coded.
In Titans, mojo has diffferent sizes to indicate the value of the mojo, with the smallest size being worth 10 points and the larger size being worth 100. There are also a few purple mojo orbs seen floating in mid-air in some levels. The purple mojo orbs are worth 1000. In Mind Over Mutant blue mojo is worth one point, pink mojo is worth five points, and gold mojo is worth one hundred points. There is also green mojo which can be collected in certain minigames in Titans and Mind Over Mutant.
When creatures (such as titans and minions) and plants are defeated, or breakables such as crates are destroyed, mojo is released for the player to collect. When scoring combos, the amount of mojo will be boosted. When collecting large blue 2x mojo, every mojo collected under effect of 2x will be doubled.
In the Wii versions of Crash of the Titans and Crash: Mind Over Mutant, the player can use a blue, cross hair-like cursor to collect mojo more quickly and efficiently from a distance. The cursor will also appear during cutscenes in Crash of the Titans, and the player can change its appearance with the A and B buttons. In all versions of Mind Over Mutant aside from the DS version, mojo can also be collected from a distance with the aiming cursors for TK, Snipe, Stench and Crunch Bandicoot.
Mojo levels up Crash's health, spin duration and slide duration, unlocks new moves and grants extra lives in Titans, while it levels up both Crash and the Titans (excluding Crunch and Cortex) in Crash: Mind Over Mutant.
In the Nintendo DS version of Crash of the Titans, mojo is used as currency to unlock new abilities and upgrades for Crash. Each level also has a gem awarded for collecting a specified number of mojo within the level.
In Crash Bandicoot: On the Run!, mojo is earned through completing various tasks in the Mission Board during a season. Completing one of the three tasks rewards the player with mojo, which are used to obtain trophies.
Types of Mojo[]
Blue Mojo[]
Blue Mojo is the most common and smallest type of mojo in Crash of the Titans and Crash: Mind Over Mutant. In Crash of the Titans, it can come in various shapes and sizes with different values of worth, ranging from 10 to 500 per unit. In Crash: Mind Over Mutant, it only comes in the small spherical shape and is worth one unit of mojo.
Pink Mojo[]
Pink Mojo is a type of mojo in Crash: Mind Over Mutant that is worth 10 units of mojo. It is much larger than the usual blue mojo and, as the name suggests, it is colored pink. It can be obtained by finding it in certain areas or it can be found by breaking items that only titans can destroy. It can also be obtained by completing a stopwatch minigame for the first time, where a big amount will be rewarded.
Gold Mojo[]
Gold Mojo is the largest and rarest type of mojo. It gives the player 100 mojo. This mojo will not usually respawn for the rest of the save file, but there are some cases where it still can. For example, a group of five Gold Mojo appear at the entrance to the Wasteland if the player returns there and defeats all the enemies. If at least one of these Gold Mojo is left alone before moving to the next area, all Gold Mojo in the group will respawn, making it the ideal mojo farming location for most Titans.
Green Mojo[]
Green Mojo appears in Crash of the Titans and Crash: Mind Over Mutant. In Crash of the Titans it is collected in a certain Mojo Room, where the player must collect a certain number of them when falling from the ceiling (5000, 10000, etc.) In Crash: Mind Over Mutant, when a certain stopwatch is collected, the player must collect all of the Green Mojo in a certain amount of time. If this is done successfully, then the player is rewarded with a lot of Pink Mojo. If redone, the player is instead rewarded with Blue Mojo.
Mojo Multiplier[]
The Mojo Multiplier is a special type of mojo in Crash of the Titans and Crash: Mind Over Mutant. It is much larger than normal mojo with a "2X" above it. It doubles any mojo the player collects for a short time, but taking a hit from an enemy or titan will cancel it in Crash of the Titans. It appears in specific locations in both games, generally near a trail or cluster of mojo. It also has a chance of appearing every time a minion dies, a Titan vanishes or mojo is released by one of the giant mojo-like objects in Crash of the Titans. This effect stacks with the combo multiplier for mojo in Mind Over Mutant, allowing a maximum effective multiplier of 40X. It does not grant any mojo on its own.
Bad Mojo[]
Bad Mojo is generated by Uka Uka. It can be used to hypnotize and mutate creatures. In Crash: Mind Over Mutant, Doctor Cortex drained the bad mojo from Uka Uka in order to power NV devices.
Mojo (On the Run!)[]
Mojo returns in Crash Bandicoot: On the Run! as an energy element to boost trophies during seasonal events.
Its appearance is shaped like a classic Mojo sphere, but wrapped in two batteries used to power up the machinery in Coco's Base.
List of Mojo Upgrades[]
Crash of the Titans[]
Upgrade | Inputs | Description | Mojo |
---|---|---|---|
Norris Roundhouse | ,, | A simple punch combo. | 10,000 |
Old Skool | Rotate *,
repeatedly |
Initiates a Spin Attack, which deals light damage and attracts collectibles. Jumping out of a spin will execute a Spin Jump. | 30,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin longer without getting dizzy. | 60,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin longer without getting dizzy. | 80,000 |
Gyro Jackhammer | Rotate *, | Crash spins on his head while kicking in all directions. Deals heavy damage and attracts collectibles. | 105,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for longer. | 130,000 |
Health Upgrade | N/A | Raises Crash's maximum health by 50%. | 160,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for longer. | 180,000 |
Double Whammy | , land, | Crash can follow up a heavy attack with a second one if he presses the button as he lands. Holding the button will charge up the attack for more damage. | 215,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin longer without getting dizzy. | 240,000 |
Triple Dragon | , land, , land, | After a Double Whammy, Crash can press the button as he lands for a third heavy attack. Holding the button will charge up the attack for more damage. | 305,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for longer. | 365,000 |
Chin Tickler | ,, | After punching twice, Crash does an uppercut for heavy damage. | 405,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin longer without getting dizzy. | 455,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for longer. | 505,000 |
Health Upgrade | N/A | Raises Crash's maximum health to double its original value. | 555,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin longer without getting dizzy. | 605,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for longer. | 705,000 |
Board Slam | ,,, | After a Chin Tickler, Crash slams Aku Aku downwards to deal heavy damage. | 805,000 |
Spin Dismount | Rotate **, | When Crash dismounts from a titan, they will die instantly. | 905,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin longer without getting dizzy. | 1,035,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for longer. | 1,085,000 |
Spin Attack Upgrade | Same as Old Skool | Allows Crash to spin infinitely without getting dizzy. | 1,115,000 |
Slide Duration Upgrade | , | Allows Crash to use the Aku Air Grind for up to 15 seconds. | 1,205,000 |
- *In the Wii version, these attacks can also be initiated by shaking the Wii Remote while pressing the corresponding button
- **In the Wii version, the Spin Dismount can also be performed by shaking the Nunchuk while dismounting.
Crash: Mind Over Mutant[]
Crash Bandicoot[]
Note: these upgrades also apply to Carbon Crash and Coco Bandicoot
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 1,000 |
2 | Strength Upgrade | Crash's attacks deal more damage. | 2,000 |
3 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 2,500 |
4 | Strength Upgrade | Crash's attacks deal more damage. | 3,500 |
5 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 3,500 |
6 | Strength Upgrade | Crash's attacks deal more damage. | 4,000 |
7 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 4,000 |
8 | Strength Upgrade | Crash's attacks deal more damage. | 5,500 |
9 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 5,500 |
10 | Strength Upgrade | Crash's attacks deal more damage. | 6,000 |
11 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 6,000 |
12 | Strength Upgrade | Crash's attacks deal more damage. | 5,500 |
13 | Spin Attack Upgrade | Crash can spin longer without getting dizzy. | 16,000 |
14 | Strength Upgrade | Crash's attacks deal more damage. | 10,000 |
15 | Strength Upgrade | Crash's attacks deal more damage. | 15,000 |
16 | Strength Upgrade | Crash's attacks deal more damage. | 15,000 |
17 | Strength Upgrade | Crash's attacks deal more damage. | 15,000 |
18 | Strength Upgrade | Crash's attacks deal more damage. | 100,000 |
Total | 220,000 |
Ratcicle[]
Note: these upgrades do not apply to Ratcicle Hero
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Special Attack Upgrade | Ratcicle's Freeze Punks deals more damage. | 2,000 |
2 | Strength Upgrade | Ratcicle's normal attacks deal more damage. | 4,000 |
3 | Special Attack Upgrade | Ratcicle's Freeze Punks deals more damage. | 5,000 |
4 | Strength Upgrade | Ratcicle's normal attacks deal more damage. | 8,000 |
5 | Strength Upgrade | Ratcicle's normal attacks deal more damage. | 11,000 |
Total | 30,000 |
Magmadon[]
Note: these upgrades do not apply to Magmadon Hero
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Special Attack Upgrade | Magamdon's Hellfire Stomp deals more damage. | 2,000 |
2 | Strength Upgrade | Magmadon's normal attacks deal more damage. | 4,000 |
3 | Strength Upgrade | Magmadon's normal attacks deal more damage. | 4,000 |
4 | Strength Upgrade | Magmadon's normal attacks deal more damage. | 5,000 |
5 | Strength Upgrade | Magmadon's normal attacks deal more damage. | 5,000 |
Total | 20,000 |
TK[]
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | TK's normal attacks deal more damage. | 2,000 |
2 | Strength Upgrade | TK's normal attacks deal more damage. | 4,000 |
3 | Special Attack Upgrade | TK deals more damage to thrown enemies. | 5,000 |
4 | Strength Upgrade | TK's normal attacks deal more damage. | 8,000 |
5 | Special Attack Upgrade | TK deals more damage to thrown enemies. | 11,000 |
Total | 30,000 |
Scorporilla[]
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | Scorporilla's attacks deal more damage. | 2,000 |
2 | Strength Upgrade | Scorporilla's attacks deal more damage. | 2,000 |
3 | Strength Upgrade | Scorporilla's attacks deal more damage. | 2,000 |
4 | Strength Upgrade | Scorporilla's attacks deal more damage. | 2,000 |
5 | Strength Upgrade | Scorporilla's attacks deal more damage. | 2,000 |
Total | 10,000 |
RhinoRoller[]
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | RhinoRoller's attacks deal more damage. | 2,000 |
2 | Strength Upgrade | RhinoRoller's attacks deal more damage. | 4,000 |
3 | Strength Upgrade | RhinoRoller's attacks deal more damage. | 5,000 |
4 | Strength Upgrade | RhinoRoller's attacks deal more damage. | 8,000 |
5 | Strength Upgrade | RhinoRoller's attacks deal more damage. | 11,000 |
Total | 30,000 |
Spike[]
Note: these upgrades do not apply to Spike Hero
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | Spike's normal attacks deal more damage. | 2,000 |
2 | Special Attack Upgrade | Spike's Surprise deals more damage. | 4,000 |
3 | Strength Upgrade | Spike's normal attacks deal more damage. | 5,000 |
4 | Strength Upgrade | Spike's normal attacks deal more damage. | 8,000 |
5 | Strength Upgrade | Spike's normal attacks deal more damage. | 11,000 |
Total | 30,000 |
Snipe[]
Note: these upgrades do not apply to Snipe Hero
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Special Attack Upgrade | Snipe's Gambler's Hand deals more damage. | 2,000 |
2 | Strength Upgrade | Snipe's normal attacks deal more damage. | 4,000 |
3 | Special Attack Upgrade | Snipe's Gambler's Hand deals more damage. | 5,000 |
4 | Strength Upgrade | Snipe's normal attacks deal more damage. | 8,000 |
5 | Strength Upgrade | Snipe's normal attacks deal more damage. | 11,000 |
Total | 30,000 |
Sludge[]
Note: these upgrades do not apply to Sludge Hero
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | Sludge's attacks deal more damage. | 2,000 |
2 | Strength Upgrade | Sludge's attacks deal more damage. | 4,000 |
3 | Strength Upgrade | Sludge's attacks deal more damage. | 4,000 |
4 | Strength Upgrade | Sludge's attacks deal more damage. | 5,000 |
5 | Strength Upgrade | Sludge's attacks deal more damage. | 5,000 |
Total | 20,000 |
Battler[]
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | Battler's attacks deal more damage. | 2,000 |
2 | Strength Upgrade | Battler's attacks deal more damage. | 4,000 |
3 | Strength Upgrade | Battler's attacks deal more damage. | 4,000 |
4 | Strength Upgrade | Battler's attacks deal more damage. | 5,000 |
5 | Strength Upgrade | Battler's attacks deal more damage. | 5,000 |
Total | 20,000 |
Grimly[]
Note: these upgrades do not apply to Grimly Hero
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Special Attack Upgrade | Grimly can use Slow Time for longer. | 2,000 |
2 | Strength Upgrade | Grimly's attacks deal more damage. | 4,000 |
3 | Strength Upgrade | Grimly's attacks deal more damage. | 5,000 |
4 | Special Attack Upgrade | Grimly can use Slow Time for longer. | 8,000 |
5 | Strength Upgrade | Grimly's attacks deal more damage. | 11,000 |
Total | 30,000 |
Yuktopus[]
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | Yuktopus's attacks deal more damage. | 2,000 |
2 | Strength Upgrade | Yuktopus's attacks deal more damage. | 2,000 |
3 | Strength Upgrade | Yuktopus's attacks deal more damage. | 2,000 |
4 | Strength Upgrade | Yuktopus's attacks deal more damage. | 2,000 |
5 | Strength Upgrade | Yuktopus's attacks deal more damage. | 2,000 |
Total | 10,000 |
Stench[]
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | Stench's normal attacks deal more damage. | 2,000 |
2 | Strength Upgrade | Stench's normal attacks deal more damage. | 4,000 |
3 | Special Attack Upgrade | Stench's Stench Cloud deals more damage. | 5,000 |
4 | Strength Upgrade | Stench's normal attacks deal more damage. | 8,000 |
5 | Strength Upgrade | Stench's normal attacks deal more damage. | 11,000 |
Total | 30,000 |
Titan Heroes[]
These upgrades are the same for all six Titan Heroes, but must be unlocked individually for each one. These upgrades are not required for 100% completion.
No. | Upgrade | Effect | Mojo to Level Up |
---|---|---|---|
1 | Strength Upgrade | The Hero's attacks deal more damage. | 2,000 |
2 | Strength Upgrade | The Hero's attacks deal more damage. | 4,000 |
3 | Strength Upgrade | The Hero's attacks deal more damage. | 4,000 |
4 | Strength Upgrade | The Hero's attacks deal more damage. | 5,000 |
5 | Strength Upgrade | The Hero's attacks deal more damage. | 5,000 |
Total | 20,000 |
Appearances[]
Gallery[]