Night Fight (まっくら クラッシュ lit. Pitch-dark Crash in Japanese) is the twenty-third level and is the third level of the fifth warp room in Crash Bandicoot 2: Cortex Strikes Back and the Crash Bandicoot N. Sane Trilogy remaster of the second game. Unlike previous jungle levels, it is set during the night and Crash can't see much without the assistance of fireflies scattered throughout the level. Each firefly's light only lasts for a limited time, so players must make haste in traversing the level, so they won't be left to navigate pure pitch blackness. Enemies include possums, lizards, and Cortex's patented hologram probes.
The level design itself is a mostly straightforward affair, complicated slightly by a split path after the first checkpoint. The right path continues the main level path, but on the left, is a death route. Later, very near at the end of the path, there are a pair of crates, necessary to getting the other clear gem, obviously, but finishing off the death route will have skipped a bunch of crates on the right route. Instead, the easiest way to get the crate gem is to take the right path, and then at the end where the two paths rejoin, backtrack a bit on the left path until the player reaches the crates and, conveniently, a firefly will be waiting. The bonus round also has fireflies in it.
The name of the level is a word swap on the video game series "Fight Night".
It may also refer to the word "night light".
This is the first level to feature a firefly. However, this is dependant on whether they take the secret warp to Totally Fly in Hangin' Out, which in this case it isn't.
Either way, this is chronologically the first level to feature fireflies, the second being Totally Fly.
The extra boxes glitch can be done in this level, but it requires the player to sacrifice 2 masks in the bonus round to get 29 boxes from it, then the player must neutral slide spin onto the hole behind the bonus and hope the shoes animation does not occur.