It first appears in Crash Bandicoot, where it debuts to provides in defeating enemies, breaking crates and even operating mechanics. However, the spin has a tolerance; if Crash spins several times, he will have to wait a brief time before he can spin again. Aside from the normal spin, there is a glitch in the game providing a new variant of spinning, "Double Spin", or "Spin Jump". This move is performed by spinning and then jumping up, and it counts as an attack because it is fully functional, because it can be used in the native wall levels and ruin levels, where it can be tested by hitting a log platform or hitting a bat, but it also has two oddities to it, because this will double the sound of spinning and Crash will do his falling animation the whole time in the air. Spinning also temporarily prevents Crash from dying from certain hazards. Also, Crash has a split-second after-spin animation, where he has his leg up, turns around, then flings his head to the side.
Crash Bandicoot 2: Cortex Strikes BackEdit
In Crash Bandicoot 2: Cortex Strikes Back, spinning returns with the spin jump, although it is not proven to be affective, as there are no enemies above Crash in the whole game, and like the previous game, it has Crash's falling animation in it. There is also another glitch version of spinning, "Tilted Spinning", which is performed by sliding then spinning, where Crash will be tilted when spinning, and there will still be dust from sliding. Spinning can also be performed while riding a jetpack and climbing meshes. Penguins will also use this in the game, which will pose as a hazard.
Crash Bandicoot 3: WarpedEdit
In Crash Bandicoot 3: Warped, spinning has a super power for it, Death Tornado, a variant of spinning that lets Crash spin longer and lets Crash glide in mid-air, and will be needed in the game to soar across long pits. The Death Tornado can be obtained by defeating Doctor Nefarious Trophy, the third boss of the game.
Crash Team RacingEdit
In Crash Bash, Crash (and also Coco) can use his spin during mini-games such as Snow Bash, and it can be used in warp rooms. Also, Penta Penguin, who appears in Snow Bash, uses spinning to attack players.
Crash Bandicoot: The Wrath of CortexEdit
In Crash Bandicoot: The Wrath of Cortex, there are no new variants, but the Death Tornado reappears, and it could be obtained again by defeating a third boss, Crunch and Py-Ro. Spinning can be used when riding a Copter-Pak, but is never used to defeat any nnemies.
Crash Bandicoot: The Huge AdventureEdit
Crash Bandicoot 2: N-TrancedEdit
Crash Bandicoot Purple: Ripto's RampageEdit
In Crash Bandicoot Purple: Ripto's Rampage, spinning is used in the hub worlds of the game for defeating enemies that try to defeat Crash.
In Crash Twinsanity, spinning finally returns with new variants in the game, but both of them are glitches. The first is called "Slap", when it is really Crash's after spin animation (which is much longer than the first game's one); it can be performed by sliding then spinning. The second is called "Spin Slam", which is performed by jumping, spinning, and then Belly Flopping, which is Crash doing a Jump Spin then ending it with a Body Slam. Spinning is also used by Nina Cortex. Spinning also lasts longer in this game. Crash can also spin when having Cortex at hand.
Crash Tag Team RacingEdit
In Crash Tag Team Racing, Death Tornado reoccurs in Story Mode, but it doesn't have to be earned, in fact, spinning is infinite in this game, Spinning can also be used to abuse other characters, break Wumpa Coin Crates, and defeat ninja penguins.
Crash of the TitansEdit
In Crash of the Titans, spinning has a new twist to it, because to reach infinite spinning, you will need upgrades from Mojo, and if Crash spins for too long without all the spin upgrades, he will temporarily get dizzy. Spinning in the game is exactly like Crash 2's tilted spin. Spin Jump is in this game, but it is not an attack; it is used to get up to high platforms. Spinning is used as the main attack when riding Aku Aku.
Crash: Mind Over MutantEdit
In Crash: Mind Over Mutant, spinning still requires upgrades for infinite spinning, and in this game, spinning is not tilted. There is a powerful new spin variant, called Super Spin, which is performed by spinning and then doing the Heavy Attack. Crash will double in size briefly when spinning and this move will instantly defeat certain enemies. Spinning is also used for opening gates by spinning a spin platform. Spinning can also be used by Coco in Multi-Player. Spinning is an attack for Cortex when he is jacked and when he isn't, spinning when jacked is Cortex's special attack, and must be used to spin a giant spin platform to finish the boss. Cortex uses it when he is not jacked in the first round of his boss fight, where he will be launching electric balls around the control room.