The level is mostly a side-scrolling level. Enemies such as Skunks, Fly-Traps, and the cut Dingo enemy appear with the dingo remaining stationary/frozen, rendering it unable to attack Crash. On the waterfall, there are a lot of rotating platforms. There are platforms that require Crash to run up them quickly, otherwise he would slide off them (much like the stairs in Slippery Climb). Also, there are small rock platforms sticking out of the cliff that Crash can bounce up and down on which were cut from the final game. These platforms act much like the arrow crates and trampolines found in this game.
A similar type of rock platform is also featured later in this level but this time, when Crash jumps on them, they crumble (as small rocks can be seen falling from the platform) and fall meaning that Crash must quickly traverse this section of the level. In the last portion of the level, a log is found and Crash can stand at one end and a rock falls to the other and this catapults him skyward. There are also bouncy red/brown mushrooms featured here (that were also cut from the final game) and Crash can bounce on these to gain momentum. In one scene, you go behind the waterfall that was previously just part of the scenery. Since this level is unused, the beginning of the level is filled with scrapped, unfinished pieces of scenery.
- It would be possible that this would have been the next level after Up The Creek because it leads up top of the waterfall, and the Ripper Roo boss is on top of the waterfall.
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